package maze.net;

public enum MessageType {
	// client -> server
	C_Ready, //
	C_ACK, //
	C_Action, // Direction(8)
	//C_Replay, //

	// server -> client
	S_PlayerReady, // Player(4) (palyer1(1) or player2(-1))
	//S_PrepForStart, //
	// Require ACK from client blow
	S_Countdown, // Seed(64)
	// S_Pause, //
	// S_Resume, //
	S_Action, // Player1Direction(4), Player2Direction(4)
	//S_Reject, //
	S_Win, // Player1Direction(4), Player2Direction(4)
	S_Lose, // Player1Direction(4), Player2Direction(4)
	S_Draw; // Player1Direction(4), Player2Direction(4)
}
